StarCraft improved on its predecessor Warcraft II, which showcased two pretty similar playable factions, by introducing asymmetry between the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-regarded 1996 SSI release War Wind. The unit types accessible https://finn0f83i.xzblogs.com/71151486/detailed-notes-on-starcraft