The entirety of Bananza's terrain is made from voxels, which Motokura mentioned was the primary element distinguishing it from Odyssey.[27] Takahashi described setting up concentrations from voxels as a great deal more practical than polygonal modeling, as developers could "freely Mix voxels and supplies to make terrain and afterwards https://donkeykongbananza75319.blogrenanda.com/42910585/new-step-by-step-map-for-donkey-kong-bananza